Saturday 17 October 2009

My Resume

ATANU ROY
atanusfx@gmail.com

atanusfx@gmail.com
Tel: +919051014666 (mobile)

+91-33-26518657(resi)

SUMMARY

Excelling in Creation and Research and development, contributing my skills along with a team of talented individuals within a great environment.

TECHNICAL SUMMARY

WORKING EXPERIENCE AND EXPERTISE IN THE FOLLOWING SOFTWARES
3D: Autodesk Maya, 3D Studio Max

2D: Adobe Photo Shop, Zbrush

COMPOSITING: Adobe After Effect, Autodesk Combustion, Eyeon’s FUSION

LIGHTING AND RENDERING SOFTWARES

BRAZIL

V-RAY

FINAL RENDER

MENTAL RAY ( MAYA, MAX)

PIXAR RENDER MAN PRO SERVER

PIXAR RENDERMAN FOR MAYA

PROFESSIONAL EXPERIENCE

November ’ 2008 – Look & feel TD (consultant)(ongoing)

Client: Blowfishfx Ltd. (India)

Description: Wholly responsible for look & feel of various projects. My way of working is entirely different that traditional working which involves preparing thumbnail painting for lighters to understand the exact needs of a client. Then locking palettes for various moods. I teach lighting

www.blowfishfx.com

August ’ 2008 – Technical Head (Lighting/Shading) (consultant)

Client: Pixion (India)

Description: Making master lighting for key locations and character lighting in 3d mythological feature. Taking care of technical needs which involved planning of automated utilities which eliminates various difficulties in production.

September’ 2007 – Technical Head (Lighting/Shading)

Client: FAT LIZARD ENTERTAINMENT (MALAYSIA)

Description: Converting 2D studio into a 3D studio by giving specific mental ray trainning to the existing stuff to meet the challenge of making a feature . Taking care of technical issues regarding shading & lighting.

www.visionanimation.net

December’ 2005 – Technical Head (Lighting/Shading)

Client: Maya Entertainment Ltd.

Description: I am responsible for creating lit environments and elements, including placing key lights, creating shadows for both live action integration and fully CG images, texture coordinate application (including fur application and perspective texture application), texture map painting, material property/shader specification, and composting (both as a means of lighting and the combining of scene elements). Led the implementation, testing, and integration in production of a practical subsurface scattering solution for skin.

Here I conduct several experiments on high quality images through the exploitation of parallelism on both multi processor machines and across network of machines( scan line algorithm and BSPs). Main challenge is to put user-settable parameters to achieve even higher performance than normally achieved by the built-in automatic scene cost analysis. Here we are working for different kinds of caustic such as multiple reflections /or multiple refraction, caused by self-reflection/refraction, volume caustics. Using this system we simulate any combination of diffuse, specular and glossy reflection and transmission like color bleeding caused by diffuse interreflections and volume scattering.

Composting

*** Composting is the main part in production. As a last phase of lighting process, I use Autodesk's Combustion and Adobe's After effects. After taking out several passes from 3D ( Diffuse, specular, ambient, direct light, indirect light, ambient occlusion, normal, coverage, UV passes), I composite on those softwares. After first pass of lighting, as a second pass of lighting can be done on composting by making incoming 2D pass as 3d pass. In the process, rotoscoping is done as per the requirements of projects. My last job would be a color-grading job to get the richness of a subject.

Texturing

In the process of lighting, I extensively care for texturing for exact look and contrast level difference to avoid unnecessary rendering issues such as over brighten color means unclamped color, shadow edging problems, low depth bump maps.

http://mayaent.com/

The projects I was involved in as follows

1) The Tale of Jack Frost

Produced by BBC Worldwide

2) The Rising (Mangal Pandey) - Movie directed by Ketan Mehta

Produced by kaleidoscope Pvt ltd.

4) Dextar

For Cartoon Networks, UK

5) Presently ongoing teleseries

produced by BBC, UK

.

July’2004 – Episodic Lighting /Shading & BG In-charge

Company: JADOOWORKS PVT LTD.

Description: I was on series made for kids. My job was to keep consistency over sequence & finally co-ordinate editor/compositors.

1.)Max and the Mechanics

Produced by Mike Young Productions

2.) Higgly Town Heroes

Produced by Wild Brain for Disney Playschool Channel

March’2003 -- June' 2004 - Lighting Lead

Company: PRANA STUDIO PVT LTD.

Description: Designing of lighting scheme at the early stage of production by simplifying the complexity of each shot, breaking out all junk shots into passes where rendering resources will be saved, helping compositors to understand the usage of different techniques to get the final look. Currently it includes mostly series; few of them already had been broadcasted on US TV on prime slot. Besides these series I have contributed in Game Cinematic based on war,

These are the following projects I was involved in

1) Junk Monkey

Produced by Blur Studio, CA, USA

2) Dungeons and Dragons--- The temple of elemental evil

Produced by Troika Games, Atari Inc.

3) Nepo

Produced by Oriental land Co. @DreamWorks

4) Vegas rules

Produced by viccant Inc. @ Sony/ATV Music Publising

5) The Audobon Institute

Produced by Super78, USA

6) Jurassic Tour----- HiTachi

Produced by WARNER BROS

7) The cat in the hat

Produced by Vivendi universal games, USA

May’ 2002 - Feb’2003 Lighting & rendering Supervisor

Company:TATA ELXSI LTD

Project:Pilots

Client: Mike Young Productions,

Description: Planning of rendering process using MAYA. We had to create underwater scene where lighting was a major challenge. So we used Maya’s fluids resources to create water sequences for DIVE OLLY DIVE, produced by Mikeyoung Production. Another project called BACKYARDIGANS, about a dance sequence of three toy lives at backyards. The challenge was to make sunny & softy look for children’s that reasons we used different filters at various stages to give it an eye catchy look as well as softy feel.

Jan' 2000 – April' 2002 Senior lighting artist

Company: Til studios Ltd,a subsidiary of DSQ softwares

Project:

Monkey King

Client: Isthmus multimedia

Lion and Blue

Client: Pison Studios U.K

Mar’96 - Dec'99 – CG Trainee to senior lighting artist

PENTAFOUR SOFTWARE & EXPORTS LTD

Client: Griboullie (France), Stan lee media,

Description: I started my career from this studio. Mostly job was to model various 3d elements in SoftImage 3D for Excalibur movie.

Assisting other departments to run the production flow in texturing, lighting individual elements. I worked in following projects:

1) Sindbad beyond the veil of mist-- 3D animated film --produced By PSEL

2) Excalibur- it's a 3d movie

Produced by Griboullie (France)

3) JEANS- Movie, Produced by Solomon pictures. My role was in making individual elements mostly light matching stuffs for visual

effect shots.

DATE OF BIRTH:

24.02.1975

EDUCATION:

Certificate course in Photography

Diploma in Fine Arts,

Dip-in Multi-Media,

Professional training In SoftImage (SGI, London)(sponsored by PENTAFOUR SOFTWARE & EXPORTS LTD.)

Higher Secondary(Science) from West Bengal Council Of Higher Secondary Education


CONTACT ADDRESS:

ATANU ROY

C/o- Mr. Ranjit Kumar Roy

P-263/31, Benaras road,

Post:NetajiGarh. Howrah

PINCODE: 711101

West Bengal, India





ATANU ROY

EMAIL ADDRESS:

E-mail: atanu_sfx@hotmail.com,

Alternative: atanusfx@gmail.com

Tel: +919051014666

PASSPORT DETAILS:

Passport no: A7526687 Date of issue: 25.05.1999 Date of Expiry: 24.05.2009

Applied for renewal of passport.

Signature

Atanu Roy

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